I tried experimenting with a monochromatic minimalist art style using distinctive shapes. One of the most important and influential art styles of the 1960s, Minimalism identifies works of art most often comprised of geometric shapes in simple arrangements and lacking any decorative or dynamic flourishes. These geometric shapes characterized the elemental or “bare bones” […]
So this is the first time that I am posting on a Sunday like I had assumed when I worked out this new schedule. This being the first week i.e the reading week, I didn’t do much of anything else other than read some of the books from my Want to Read shelf on Goodreads. But before I get into that I would like to say that the reason why I did not post anything the last week of April is because I just didn’t feel like I had anything worth sharing, you know? I spent the entire week on my playstation and just generally staring into empty space. Anyways, here are the books I read this week.
Being a game designer is hard, for you have to religiously invest a bulk of your time in doing two important tasks, playing games and making them.
Along the long cold Atlantis,
Passing just about
all the tests of time.
In love, at peace.
Is it wrong to want alone.
To not miss and not be missed.
To want nothing and no one more.
It has some kind of magic or science to be precise. Unholy, immoral and wicked they say; but holy, moral and virtuous I cry.
You made especially evident; for none you ever bent.
Henceforth I will be aware, surely, angels aren’t heaven sent.
Just keep doing what you have done to me.
Please don’t stop, I beg you, please.
All my strength invested, holding me back.
I wish I could leap across the hallway,
slap that oblivious look off your face.
I see neither hurt nor guilt in your eyes,
but I clearly see the pride in your smile.
Since I came up with this new schedule only a couple of days ago I was not able to read as much as I had hoped but still I was able to finish two very short but amazing reads namely ‘The Call of Cthulu by H.P. Lovecraft’ and ‘Guns by Stephen King’ I also read ‘The Art of Game design : A Book of lenses by Jesse Schell’ but that book is more of a bible, in that it is referred to almost every time I design a new game.