Dark Souls

“The True King”

Dark Souls is an action-role playing video-game developed by FromSoftware and published by Namco Bandai Games. Despite of being the first game in the series, Dark Souls is actually the spiritual successor to the previously released, highly acclaimed Demon’s Souls making it the second installment in the “Souls” series of games.

If there ever was a game that was “Pure Game” its Dark Souls. It might not be the game that started it all or the one that changed it all but it definitely is the purest of them all.

Love it or Hate it

Among a group of gamers you will often find an unbalanced and at times biased opinion regarding Dark Souls. It is quite possible that more people hate the game than the ones that love the game. You either hate it or you hate it so much you love it because the one thing nobody can deny is the fact that the game is brutally difficult (Although it is relative) and that very fact is what drives many people away from the game or makes them keep coming back for more.


The Story

The opening cut-scene establishes the premise of the game. The world once shrouded by grey fog and ruled by dragons is ended when “Gwyn” finds the first flame and a lord soul and then defeats the dragons with help of his allies beginning the Age of Fire. Over time the flames fade away and the undead curse rises, causing certain humans to continually resurrect upon death.

You play a cursed undead. Most of the story is told through text on items and world design and the rest is told in the form of cryptic and often creepy but masterfully written dialogue from characters within the game.

The Lore

The Dark Souls lore is so extensive that it couldn’t possibly be summed up in one post. It is one of the most interesting pieces of video-game literature out there and can stand on its own in front of any literary critic.

Check out this YouTube channel to learn more about the lore of Dark Souls.


Everybody can appreciate the effort the developers put in to painstakingly craft such a rich, diverse and engaging story.

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Published by Samartha Ingle

Game designer and writer

7 thoughts on “Dark Souls

  1. Hi. I too am a fan of Dark Souls (and have gushed about it a couple times in my blog). Your analysis puts many of the amazing characteristics of Dark Souls into perspective. I’ve been reading a blog by another game designer Dan Cook, and he has an blog post (http://www.lostgarden.com/2013/07/a-single-game-as-lifelong-hobby.html) that talks about ‘evergreen’ vs ‘media box’ type of games. I was thinking that Dark Souls straddles both sides of this with its multiplayer aspect and its obtuse narrative design. If you have time to check out his post, I’d love to hear your thoughts on this topic. And thanks for the follow. ๐Ÿ™‚


      1. Wish I could say I was a fellow game designer. For some reason I just really enjoy studying game design. My career has been in education, actually.


      2. Oh, you can still design games. I am in computer applications but I do love designing board games as much as computer games. You could start with a simple card game. I see on your blog a lot of game and game design theory analysis.


      3. Very true, and thanks for the bit of confidence boost. ๐Ÿ˜‰ I do enjoy analyzing a game’s design, not just their narrative or symbolic level. Actually, if I could somehow move into a job in game design that would be a dream come true. Designing board or card games sounds much more like a place for me to start, as programming is not a strong suit of mine.


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